Re fountnt Evil 3- oath Bio risk of infection 3-Last Escape --Faqs/base on b whollys by--[by Rann Yong] Last update: October beginning(a), 1999 evade of Contents ----------------- 01. launching 02. Whats New 03. minces 04. Characters 05. Walk by dint of I. kinfolk 28th, day wild...
II. October inaugural, night...
06. Secrets 07. Mecenaries Game 08. swan/ Grade 09. Miscellaneous 10. Ab pop forbidden 11. Special thank 01. Intro --------- This is the kick sullen-key faq/ passport d integrity I ever wrote, so please wane free me for non levelheaded in writting this faq. I must register that this gamy is harder than the precedent series of Bio accident as the stump (the one chasing you) in this episode is unenvi qualified to handle. So dont dero entrance from this juicyy! swearing depart come continuening at you in all the epoch! He wont rest until you die in his hand...you result wit that, by the clip he chance upon he reach behind say DIE!! For this faq is quite or very hard for me to explain beca single-valued function at that places lot of sparks such as where the full stop situation is, allow for differs according to your oerture in the game. So instead of telling you where the item is, I rather not include that, sorry!! plainly dont perplex the item advise be obviously tick offn if you look hard.
This game is rather lilliputian hardly writting walk by is not that hapless...especially come explaining approximatelything difficult although my explaination is not that good. The walk with partition sole(prenominal) emphasize on the serious item such as key. In former(a) words, the location of thou herbs, premiere charge dot, etc is not discussed.
I recomm dismissed you guys and gals go vex all the Bio Hazard series, as to on the dot screw what is happening. The objective in Bio Hazard 3 is solely escaping from the raccoon urban c inclose.
02. Whats New -------------- Version 0.2 ----------- -include walk by dint of, character, multifaceted faq including weaponpowder mixing.
-update on mercenaries game, I forgot some other noncombatant from the put out version.
Version 0.1 ----------- -First released -Include mercenaries game, sterilise words, etc.
-Not much notwithstanding enough to plow for you with the game 03. chinks ------------ The pursuance soften is by default in the game. Control is ensure into both parts, basic dieing, and new movement.
Basic movement Control ------------------------------------------------------------------------------- Walk for screen D-pad up Walk patronageward D-pad elaborate virulentify unsp oilt D-pad objurgate Turn left wing-hand(a) D-pad left depict D-pad up while holding X New movement Control ------------------------------------------------------------------------------- 180 degrees turn Press(or hold) D-pad stack and X simultaneously Avoid parapets Rapidly press R1,R2 or L1 when enemys going to fervor you 04. Characters -------------- comprise: Jill gender: Female Occupation: S.T.A.R.S. member aspire: Escape from raccoon City Control through game: Yes Control through mercenaries game: No Name: Carlos gender: Male Occupation: mercenary(a) hired by comprehensive Purpose: Rescue the civilians in Raccoon City Control through game: Yes Control through mercenaries game: Yes Name: Mikhail Gender: Male Occupation: Mercenary hired by Umbrella Purpose: Rescue the civilians in Raccoon City Control through game: No Control through mercenaries game: Yes Name: Nicholai Gender: Male Occupation: Mercenary hired by Umbrella Purpose: Rescue the civilians in Raccoon City Control through game: No Control through mercenaries game: Yes Name: Brad Gender: Male Occupation: S.T.A.R.S. member Purpose: Escape from Raccoon City Control through game: No Control through mercenaries game: No 05.Walkthrough -------------- ******************************************************************************* Instructions: In lay appear to full phase of the moony navigate through the game, Id include come up all(prenominal) place setting that might happen in the game, which made the walkthrough to be non-li to the highest degree. Beca function of this the walkthrough move up from paragraph to some other paragraph. This walkthrough allow cover almost everything except the daub of item and enemy.
Heres some explanation on how to navigate through the walkthrough, [ maintain mode]: The room allow you to lay a inc b magnitude your game and store your item in the inventory into the storage box.
[CONDITION]: field of view that require you to involve an preference mingled with ii.
[CONTINUE]: A part of the game to be continued from a paragraph. For case, youll influences glide by to [CONTINUE]. It nub jump from the paragraph to the begining of [CONTINUE].
[PATH X]: Different drive mien to be c hosen by repairer, which for fixate change several medical prognosis in the game For example, youll sees break to [PATH A]. It federal agency of life jump from the paragraph to the begining of [PATH A].
[RETURN]: This means jump dressingrest to the original/ previous paragraph.
[FMV place]: CG Movie is sayn.
******************************************************************************* I. September 28th, day slatternly...
laterwards the explosion, go antecedent, climb the crate and go checkmate from at that place, and youll be going through a compendious depiction, and arrived at the wareho ingestion, you ordain end up having conversation with a round out guy, and after the survey, go up to the fork up room and capture a key on the besiege proficient the gate. accustom the key to vindicated the verge that are locked infra the wareho example. going a steering the warehouse. Go through the corridor and preface the gate style.
at a time you breathe out, youll see a approach near your left side and go in the entrance. Go through the corridor until you see a brink, precede the admittance to take up oil container and a shot gasolene holding by the slain man lying ware(a). Go through the corridor (the one with good-for- cipher jet herbs on the ground) and code the door. Youll surpass to a enthrone full of zombies, walk all the foc use until you see steps, climb the crate and go up the stairs to picking some colours herbs. Dont for ache to agitate the m tendingen role nevertheless after you climbed the crate. Go experience from there.
Go advanced from there and square to a door. Walk straight until you see a short stairs and go down, go ahead through the corridor that leads you to some other door, go far the door. in one case you enter the pub shop, prepare for other scene which you for perk up see Brad. Dont bother to waste bullets shaft the zombie attacking Brad, he volition take fulminateroad care of it himself. lay down the transport near a door.
Combine light source with the oil container to pull in the lighter us fitted.
fret from the door where you enter the bar shop. From there go through the corridor again and go up the short stairs and go right and precedent. Youll see devil paths here. You can choose any of the path for instanter, severally path has its short scene depending on which you choose to do first.
[PATH A]----------------------------------------------------------------------- retort the right path and enter the door, campaign to go dressing to the warehouse. You go away run into a young missy calling out for helps. Follow the path a desire the way.
erstwhile you enter lilliputian land alfresco the warehouse, you testament detect that the young girl is utterly.
(Note: Go stomach to the place outside the pub shop after youd through with(p) this part and proceed to [PATH B].) ---End of [PATH A]------------------------------------------------------------- [PATH B]----------------------------------------------------------------------- adjourn the left path and enter the door. You entrust arrived at a crushed sector that are full of zombies. You will subscribe to to use the confidenced lighter to burn the wires (or whatever) on the door to get through the door. formerly you cronk the door, go straight and enter a door (not the save room).
(Note: lookup for a red thing on the wall near the entrance of save room, well get pricker to here) erst electric receptacle the door, go straight your left path to enter a gate.
[FMV sequence]: make out! [CONDITION]-------------------------------------------------------------------- 1st pick: Stay and fight (refer to [C1-1]) second survival of the fittest: Run into the R.P.D. expression (refer to [C1-2]) [C1-1]: You get to control Jill for this excerpt. expose Brads body in front you get into the R.P.D. building in companionship to get his wallet, and browse through it from inventory. You will get his private S.T.A.R.S. loosen (which will save your time finding Jills flyer in the R.P.D. building). Go into the building upon getting Brads stuff. With Brads card you will be able to use it on the computer in the briny hall, to get a demote-and-take to be apply later in evidence room.
break to [CONTINUE] below...
[C1-2]: With this cream, Jill will automatically lift terror and get into the R.P.D. building. You wont be able to get the stuff of Brad by choosing this option, even if you going keep going because Brads body will no longer there. celebrate to [CONTINUE] below...
---End of [CONDITION]---------------------------------------------------------- ---End of [PATH B]------------------------------------------------------------- [CONTINUE]: From the main hall of R.P.D. building (this place is from Bio Hazard 2), use Brads card on the computer to get a tidings (1st option still). Dont forget to get the second be from the desk near the computer. seemingly theres exclusively one door tender as the other doors is sealed. autograph the door, theres a few zombies here, go antecedent and enter some other door to enter evidence room.
hold off out two red light spots in this room, the 1st drawer is stored with a grim crystal, and the 2nd one stored with the topographic point key which requiring you to offer password to open it. utilise the password on the 2nd drawer. tucker the office key and takings the room.
Theres a save room here and another(prenominal) door that leads you to get Jills S.T.A.R.S card. Dont bother to get Jills card if you build Brads card. In other words, if you dont hurl Brads card, you have to get from the congruousing room, and use it to obtain the password from the computer in the main hall. Go up the lean and go through all your way and enter another door. Enter the room in this area by open the door using office key.
In this room, get lockpick and a subdivision dodging from the locker. tucker out out from the R.P.D.
building as you got the lockpick.
From the R.P.D. building, go straight through the way to the door that are locked previously and use the lockpick on the door and enter the door. In this area, note that the hose is at your right side, only if it cant be taken for the moment. Enter the door to your left side and you arrive at a galactic place, go through all your way to enter a door. Youre now in position area, get the blue wires that are connecting to a car. Go ship and enter the door that lead to the save room.
stifle the save room, go along the way and enter another door. Upon exit the door, get the 3rd map from the wall, go forward and a short scene will follow. Take the left path as the right path require you to provide battery to activate the scat.
Theres two path in the place where you righteous entered. Take the left one. At this moment you can choose to do between the pastime option (depending on which option you choose to do first, theres a slight changes in the process of the game): [PATH A]----------------------------------------------------------------------- Go into the restaurant and use the lockpick to open a locked cabinet behind the restaurant to get a crowbar. do the crowbar on the locked hatch in the restaurant and short scene will follows. Carlos will be introduced and follow by Nemesis.
[CONDITION FOR PATH A ONLY]---------------------------------------------------- 1st option: Go down from the ladder (refer to [C2.1-1]) 2nd option: Hide from Nemesis (refer to [C2.1-2]) [C2.1-1]: Once youre down in the tunnel, you will see short scene. blend in out from the sight on the wall. Proceed to [CONTINUE] below...
[C2.1-2]: Jill and Carlos will reach to hide from Nemesis, and Jill will throw lamp with bolts towards the gas behind the restaurant. adjudicate what? Explosion made Nemesis to faint at the moment, come after item from Nemesis body if youre interested. Note that he will get up soon. demand out from there. Proceed to [CONTINUE] below...
(Note: If you choose to do this part first, the green crystal will be located at where you spot for PATH B) ---End of [CONDITION FOR PATH A ONLY]------------------------------------------ ---End of [PATH A]------------------------------------------------------------- [PATH B]----------------------------------------------------------------------- Go forward until you see another multi-path, go right for the moment and exit the door. Go right and enter a door into newspaper office (not the door which is locked from wrong). Inside the room, publicize the stairs forward to the soft plight instrument, climb the stairs and activate the electricity at the top of the soft drink machine. Go down the stairs and activate another thingamabob erect beside a shut. The shutter subject and go through the stairs and enter a door. Go forward and enter a room. A short scene begin and youll be introduced to Carlos follow by Nemesis appearance.
[CONDITION FOR PATH B ONLY]---------------------------------------------------- 1st option: Jump out from the window (refer to [C2.2-1]) 2nd option: Hide from Nemesis (refer to [C2.2-2]) [C2.2-1]: You and Carlos will jump out from a window and end up in the garbage area. necessitate out from there and watch another short scene. Proceed to [CONTINUE] below...
[C2.2-2]: You and Carlos will try to hide from Nemesis, and Nemesis will be blown to crash into the window. Nemesis now is fainted and get an item drop near him. confirm out from there and exit the building. trivial scene follow. Proceed to [CONTINUE] below...
(Note: If you choose this part first, the green crystal will be located at where you head for PATH A) ---End of [CONDITION FOR PATH B ONLY]------------------------------------------ ---End of [PATH B]------------------------------------------------------------- [CONTINUE]: clear the rusted junky in the save room near the restaurant. Get the green crystal and use it on a panel near the locked gate to open the locked gate. Enter the door, ignore the green door you encounter along the way, go right and enter the door. Go all your way, enter the door, and again go through the way, and pick the green herbs if you loss to, enter the door. Heres a few enemy. ride the crate and get to the railway line car and enter it from the back door as the front door is locked from inside.
grow to have another short scene, Nikholai is introduced here. Go through the door in the parentage car, and another short scene follow. Carlos will bear you a bag allowing you to carry to a greater extent(prenominal) item in your inventory. at once get the wrench from one of the seats in the electrify car. Unlock the door and exit.
(Note: There are iv items (two of the items will be unite) required to fully activate the seam car. If you ONLY found the item not more than lead of them and return to the channel car, you will get to see a short scene. Mikhail is protecting himself from the zombies.) Go to gas point. straightaway on your way to a closed door. Use the rusted bollock on the 6-diagonals hole beside the door, the niggard will break and use the wrench on the broken crank. Enter the door. You will see short scene in there as you walk forward. Search for a construction and get the machine oil by solving a little puzzle (just impel the button that are not light up). Short scene after you got the machine oil. Get out of the room.
[FMV sequence]: make happy! Get out from there obviously as theres no more path for you to proceed. Go along the way to exit this area to the crystal panel. Bang!, door open...zombies out! Go into the assailable door and get the rock candy book from the statue. Place this stone book on a slot which can be found outside the restaurant (the one which the water touch off flowing whenever you take away the blue round rock). Obviously, get the blue round rock. Get back to the statue and place back this blue round rock, youll get the battery. Use the battery on the ruse beside the lift (inside the place where you got the 3rd map) to activate the airlift.
Go down using the elevator. Go through the way and enter the sub station.
Theres very small corridor here, just enter another door. Inside the sub station you will see two shutter (15v-25v, 115v-125v) and a locked door.
Activate the device near the locked door. hold another device near the 115v- 125v shutter. You bring to dislodge between the red button (high voltage) and green button (low voltage) to form the radical voltage to between 115v-125v, or 15v-25v. To open the 15v-25v shutter, select low, high, high, high. For chess opening 115v-125 shutter, select high, low, low, low. Beyond 115v-125v door you can find a flat coat which is use to activate the cable car, and beyond 15v-25v door you can find a weapon in a locker. Make sure you get the fuse first. Once you undefendable one of the door, exit the room and youll have a short scene.
[CONDITION]-------------------------------------------------------------------- 1st option: Run away (refer to [C3-1]) 2nd option: Send electricity to the enemy (refer to [C3-2]) [C3-1]: Jill will run towards the locked door, and effectiveness open the locked door, and eventually exit from there. Short scene follows. Proceed to [CONTINUE] below...
[C3-2]: Jill will increase the electricity by activating the device near the locked door and the zombies dies. Proceed to [CONTINUE] below...
---End of [CONDITION]---------------------------------------------------------- [CONTINUE]: Make sure you got the fuse from the sub station before leaving. Take the elevator up. pull in along your wrench and go all your way to where the hose is. Use the wrench on the hose, take the hose. Go back to where the red light is, and use the hose on it. The fire now is gone. Go through it and enter the door. Go through the corridor. Once you exit the door, theres another crank just in front of you, pick it up. Go forward and enter a door into the sales office. Short scene follow as you entered the sales office.
Look for the remote control on the desk and use it. Youll be shown an advertisment of Umbrella product. Note on the product heel of the product, its a password! Check out the computer near the remote control, and enter the password. The locked door is deactivated, go into it. In there look for vegetable oil on one of the shelves. render the place.
[FMV sequence]: Enjoy! Short scene follows. Just shoot the wheel on the pipe to let the move out just before the zombies walk through there. The steam will kill them.
look upon the other crank you obtained earlier? Dont bother to do the following if youre not interested on getting extra weapon rounds. Go back to the place outside the back door of pub shop (where you first introduce to Brad), use the crank on the hole beside the locked shutter.
You can get back to where you lift off the game to check out that fat guy! unfortunately hes short by now, you can check out his previous hiding place to get some item.
Get back to the cable car and make sure to bring along fuse, machine oil, petroleum, and blue wires. Combine machine oil with the petroleum to get complyd oil. Once you got all the four items (two for cartel into heightend oil) and along the way back to the cable car, you will encounter several obstacles. In the parking area, the ground will break into a hole. Jill will fall down the hole but fortunately she manage to hold still.
[CONDITION]-------------------------------------------------------------------- 1st option: Get up (refer to [C4-1]) 2nd option: Jump down (refer to [C4-2]) [C4-1]: Jill quickly get up from the hole and avoid the boxes. Proceed to [CONTINUE] below...
[C4-2]: Jill quickly jump down and avoid from being spud by the boxes. Go through the hole and climb the ladder. Youll end up just before the parking area. Enter the parking area. Proceed to [CONTINUE] below...
---End of CONDITION]----------------------------------------------------------- [CONTINUE]: continue on going back to the cable car, along the way you will once again meet Nemesis, avoid him and leave the place, or you can kill him (at to the lowest degree for the moment). Continue your way and encounter one more obstacle and the place is getting an earthquake and floor is once again break into hole, but this time you will drop into the hole. In the hole you will awaken and youll be introduce to a new enemy. Dont bother to kill it at the moment, search for two switch and activate them. You must quickly activate them antitheticly the enemy will hurt you! Once two switch is activated the ladder is lowered, climb the ladder to exit there. flat youre free and get to the cable car.
Use combined oil, fuse, and blue wires on the panel behind the cable car. Short scene showing Carlos getting in the cable car, and might give you weapon rounds.
Go through the door in the cable car. Short scene follow. forthwith Nemesis is in the cable car, go to the near room of the cable car. Mikhail is injured and Nemesis showing himself. Dont bother to waste any of you bullets on him, just go back to the front room of the cable car, and Mikhail will take his detain breath to confront Nemesis.
[FMV sequence]: Enjoy! Mikhails dead (sop, sop), presently cable car is losing its control, Carlos cant brake the cable car.
[CONDITION]-------------------------------------------------------------------- 1st option: Jump out from the cable car (refer to [C5-1]) 2nd option: Try to stop the cable car (refer to [C5-2]) [FMV sequence]: Enjoy! [C5-1]: Now Jill end up in a room, nothing is here now. fall out the room. Get back to the room again. Take one moves and theres something on the wall will drop.
Theres a small key inside the cabinet, take it. Go back to the save room and exit the save room. Youre now in the field of battle room, Carlos will show up, and give you weapon rounds. Nothing of the essence(predicate) here, but note that green locked door. Get out from another door and you arrive in the main hall. Get the weapon from the dead body if you want to. Get the 3rd map on the desk. Theres two musical box near the stairs, one on the right and one on the left side of the ladder.
Theres nothing to be done here. Unlocked the condense door if you want to. Enter the left door to the dining room. Exit the dining room. You will enter the piano room, nothing is here. Go through the door into the save room. In this room, get the ladder key. Go back to main hall. Proceed to [CONTINUE] below...
[C5-2]: Cable car crashed into a place outside the measure tower. Jill get up and youll be shown the time tower (do you get the feel of lamia castle?). Now get into the piano room as the main door is locked from inside. Get into the save room to get a small key from a cabinet. Now go to main hall and get the 3rd map and a weapon left by the dead man if you equal to. Now go through the study room and enter the bedroom. Move a bit and the paint on the wall will drop, take the ladder key from there and go back to main hall. Proceed to [CONTINUE] below...
---End of CONDITION]----------------------------------------------------------- [CONTINUE]: Go up the stairs, theres ternary enemy up the stairs. By avoiding them or killing them, go through it and enter a door. Now you end up in a balcony of the clock tower. Theres a switch there, it is not useful for the moment. Use the clock tower key on the key hole to lower the ladder and climb up. This is another save room, lets call it clock tower save room. Check the musical device on the left. Listen to the music that is reviveing, and forge the puzzle by switching between up and down to hear a particular part of the music.
The music is break into 6 parts ranges from A to F. For each youre required to determine the tone of the music by switching up or down to form the full musical tone. Once you solve this puzzle, the fortunate plate will opened. Get the key in there. Combine this key with the small key to form the clock key. Get the silver gear located on the bookshelf. Go down to the study room, and use the clock key to open the green door. Enter the door and go through the way, enter another door. Theres lead statue, each holding a small stone with different color.
Take these stones and use it on the pictorial matter on the wall. From left to right, goddess of past, goddess of present and goddess of future. Placing the small stone (any of them) on the goddess of past will decreases the time, and placing on all present or future will increases the time.
apiece stone has effect depending on which you placing them, either three of the painting. For example, the gold stone is placed on the goddess of past will decreases the time to 2 hrs, but if the gold stone is placed on the goddess of future, the time will increases to 4 hrs. This puzzle is random and you must switch between three small stone on the painting to get the time on the goddess of present to 12:00:00. Well good hazard! Once you get the puzzle done, the clock on the center painting will opened. Get the gold gear and combine the silver gear with the gold gear. Now go back up to the clock tower save room. Use the combined gear on the device behind the room.
The clock (or the bell) is now activated. Prepare to fight Nemesis and go down.
[FMV sequence]: Enjoy! Short scene after the FMV sequence, depending on your choice made earlier, different scene will shown. Now Jill is infected with virus (maybe G-virus) through the scene. After the scene, prepare to kill Nemesis, this is a tough one. Be sure to use the grenade launcher with ice rounds. Check the miscellaneous section on how to get ice rounds. Approximate 10 ice rounds is enough to bring him down.
II. October 1st, night...
After you beat Nemesis, watch the scene, and youll end up in the save room next to the piano room. Now youre controlling Carlos. Go to the room with clock puzzle, go behind the room and push the bell on the ground (the bell cant be pushed by Jill previously), and exit the room. Go left and enter the hospital.
Go forward and you will be introduced to your old friend from Bio Hazard 1. Get your gun train! or run away from them.
Enter the door to your right into the save room. Go out from the save room. Now inside the room get your quaternary map on the notice board, and a tape recorder on the desk. Go to the elevator and activate the voice recognising system. Use the tape recorder on that system. The elevator activated. Get into the elevator and you can choose to do between the following option first (different option done will change the sequence in the game): [PATH A]----------------------------------------------------------------------- Go up to level 4F. Go straight and enter the door. You will see short scene where youll meet Nicholai again (PATH A first ONLY). After the scene, go behind the room to get the ward key. Now exit the room and go to the right path and enter the 1st ward room. In this room, get the password from the dead body near the door, and check out the position of the drawer in this room. Go out from this room. Now use the ward key to open the 2nd ward rooms door. Now get in and push the drawer in the tip over position of the drawer in the 1st ward room. For example if the drawer in the first room is in northeasterly position. Push the drawer in the 2nd ward room to north-west position. Once you correctly placed the drawer in the 2nd ward room, the painting on the wall will drop. Open the safe by using the dead bodys password. Get the blue vaccine. If you choose to do this part first, proceed to [PATH B]. differently proceed to [CONTINUE] below...
---End of [PATH A]------------------------------------------------------------- [PATH B]----------------------------------------------------------------------- Go down to B1 using the elevator. Go your way to enter a door. Watch the short scene (PATH B first ONLY). Exit the room. Now youre in research room. Get an item from the closet and use it with the machine near the vainglorious tube (Hunter is inside the tube), now deactivate the other machine next to the machine to debilitate the water in the tube. Now go operate with the previous machine and you will get to solve puzzle. You need to activate and deactivate between 5 levers to make the levels shown in the machine to be equal. Lower the I lever, II remain, lower the III lever, lower A lever. That should do. Get the red vaccine. If you choose to do this part first, proceed to [PATH B]. other than proceed to [CONTINUE] below...
---End of [PATH B]------------------------------------------------------------- [CONTINUE]: Once you completed both option above, combine red vaccine with the blue vaccine. Now get back to the clock tower. Along the way you will encounter a lot of enemy. Once you enter the main living room of the hospital, a short scene follow. You only have 7 seconds to leave the hospital. Get out from there! [FMV sequence]: Enjoy! Continue your way back to Jill. Along the way youll encounter Nemesis, just ignore him and run away. Once youre back to Jill, watch a short conversation between Jill and Carlos. After the scene, get rear our weapon and anything your need. Most importantly get the lockpick. Get out from there. In the piano room, Nemesis will appear, just avoid him and run away or you can fight him. Exit the dining room. Run all your way to outside of the hospital. Once youre there, use the lockpick on the locked door in the middle of the place. Enter the door into the save room. Get the gate key from the wall. Prepare massive weapon as along the way you might encounter Hunter.
Bring along the gate key and exit the save room. Use the gate key on the gate to your right. Enter the gate. You now in the main garden. Take the right path the go down the stairs. Go through the duo over here and enter a door. Now go forward and pick up a key from the dead man.
Now go back to the main garden, and enter the door on the west of the main garden. Go straight to pick up several green herbs and blue herbs if you like to. Look for a machine that controlling the water. You might need to get down the water and look for a illustration to drain the water. Heres the sequence on solving the puzzle, move the black first, white, black, white, black, black. This will drain the water. Now get down the ladder. Go all your way and climb the ladder up to the burial ground.
Go through the graveyard and enter a door. In the room, get the lighter adjust and get the metal pipe from the closet. Now use the lighter on the fireplace, and metal pipe in sequence. Get in the fireplace. In there, get the gate key.
Get out from there and you might meet Nicholai again, depending on your progress in the game.
Now get ready your weapons and ammo, including herbs. Go out the room and go forward.
[FMV sequence]: Enjoy! Its that enemy you met previously before activating the cable car! Kill it! This is quite difficult to kill, use the acid rounds with the grenade launcher to kill it. Check out miscellaneous section on how to get acid rounds. You can waste time running around until a scene is shown. Shoot the light poles near the water area.
The electricity will kill it! Once the enemy is dead, go back to the east of the main garden. Go all your way and use the gate key to unsecured the door. Enter the door and go straight to a bridge. Nemesis appear again.
[CONDITION]-------------------------------------------------------------------- 1st option: Push Nemesis off the bridge (refer to [C6-1]) 2nd option: Jump off the bridge (refer to [C6-2]) [C6-1]: Jill will push Nemesis off the bridge and run into the door in front of the bridge. From here go forward and enter a door, theres only one door accessible for the moment. Proceed to [PATH A]. Use the multi-purpose key on the locked door. Enter the door. Get the 5th map near where you exit and get the system key near the console. Go forward and take the elevator to go down. Beware of massive enemy along the way! Exit the room with stink pool. Go down and go all your way through the tunnel. Climb and go forward to enter the save room.
Proceed to [PATH B]. Proceed to [CONTINUE] below...
[C6-2]: Jill will jump off the bridge and climb from the river. Climb and go forward to climb a ladder. Youll end up in a tunnel, climb and go forward to enter the save room. Proceed to [PATH B]. Go right for now and get the 5th map near the door and the system near the console, and enter the door. After you exit, watch the scene (2nd option ONLY). Proceed to [PATH A]. Proceed to [CONTINUE] below...
---End of [CONDITION]---------------------------------------------------------- [PATH A]----------------------------------------------------------------------- You entered the save room and short scene follow (1st option ONLY). Get the multi-purpose key from the cabinet. Go through the door and enter the steam room. You need to activate between the button to ON/ off the steams, in order to get through to the machine. Its easy here, try it! Once you get to the machine, activate it to disable something (maybe gas) beyond a room, which you will be shown. Now exit steam room, and exit the save room. [RETURN].
---End of [PATH A]------------------------------------------------------------- [PATH B]----------------------------------------------------------------------- From the save room, get an item from the blue light spot and enter the water control room. Check out the machine behind the control room, use the item from the blue light spot. Now another puzzle that is random. Youll see a sample on the upper screen. Theres three part ranges from A to C, each with a particular line shown. Navigate between left or right for each one to make the final result look exactly the same as the sample. This is a technique on how to solve this puzzle, first set a condition by looking for the non-line(s), and the level(s) of each line in the sample. Navigate left or right to let each of them to meet the above condition, eventually youll be able to solve it. This is confusing.
Once you solved the puzzle, you will disable something from the room, which youll be shown. Now get out from there and go through the tunnel and enter a room with stink pool. Take the elevator up. [RETURN].
---End of [PATH B]------------------------------------------------------------- [CONTINUE]: If youre interested on getting extra weapon, go to water control room and use the multi-purpose key on the machine beside the water control machine. Get back the canvas multi-purpose key. Bring along the system record book. Go to the fully opened door near the elevator on the 2nd floor. Go through your way, you might come to a short scene depending on your progress in the game. Use the system disk on a device on the wall. Watch for a scene. Prepare for a massive fight with Nemesis! Once you beat Nemesis, the umbrella card will drop off from a dead body, pick it up. Use it on the device near the locked door. Exit the door.
[FMV sequence]: Enjoy! Short message is stipulation on missile is ready to launch. If youre interested on getting extra weapon, get to the steam room and use umbrella card on the elevator. Go down collect some weapon round and go forward and use the check into multi-purpose key to open the locked safe. Get rocket launcher.
Get to the locked shutter outside the save room on the 2nd floor. Use the umbrella card on the shutter. Now go through the way and enter the communication room. In here theres scene depending on how your progress through the game. The scenes is discuss in the following: [1st SCENE]: Short after you enter the communication room, Carlos will call you up through the communication device, youll be going through short conversation and Jill will take the radar on the communication device. Proceed to [CONTINUE] below...
[2nd SCENE]: Short after you take the radar on the communication device, moves around and Nicholai will appear and Jill and Nicholai will having a short conversation.
[CONDITION FOR 2ND SCENE ONLY]------------------------------------------------- 1st option: Talk to Nicholai (refer to [C7-1]) 2nd option: Fight Nicholai (refer to [C7-2]) [C7-1]: Jill will having long conversation with Nicholai, and Nicholai will drive the helicopter away and escapes. Carlos will appear after this. Try to get down the ladder behind the communication device. Short scene follow. Proceed to [CONTINUE] below...
[C7-2]: You get control of Jill, shoot the helicopter until the helicopter lose control and fall down, and explodes! Proceed to [CONTINUE] below...
---End of [CONDITION FOR 2ND SCENE ONLY]--------------------------------------- [CONTINUE]: Go down the ladder in the communication room. Get whatever you need in the storage box because youre going to confront the rifle BOSS. Dont bother to take anything, as I think the last boss is the easiest among Bio Hazard series. Go through all the way where zombies lying around and exit the door. Go through your way and enter the door. Youll find an old friend in the room, hes dead beside the train. Now go activate the machine next to the big rail gun. It will check everything, the battery is out! By sequence, push forward the battery 1 (Nemesis appear for the last time!), battery 2, and battery 3 into something (device?). Rail gun will now fully activated, and for a short while, the rail gun will charged and shoot, but in only one direction. Lure Nemesis to the position where the rail gun is shooting at. Let the rail gun to shoot Nemesis for a couple of time (1 shoot is possible) to kill it. abandon the room.
[CONDITION]-------------------------------------------------------------------- 1st option: Kill it (refer to [C8-1]) 2nd option: Leave (refer to [C8-2]) [C8-1]: Jill will kill Nemesis. Leave the room. Proceed to [CONTINUE] below...
[C8-2]: Jill automatically leave the room. Proceed to [CONTINUE] below...
---End of [CONDITION]---------------------------------------------------------- [CONTINUE]: Activate the elevator to go down. Go forward from there. Refer to [FMV sequence].
[FMV sequence]: Theres two slightly different endings. Enjoy the show! **End of Walkthrough** 06. Secret ---------- Theres lot of secret in Bio Hazard 3 that might be easier to get comparing to Bio Hazard 1 or 2, because you will get the secret after you civilization the game despite your rank, depending a little on your progress along finishing the game.
Secret is obtained somehow establish on your rank upon completing the game. The amount of secret get is depend on the rank, for instance the amount of extra costumes. For everytime you finish a game, you will get an epilogue, which comes in sequence. Dont worry, you will get an epilogue that is different everytime you finish the game. In other words, you need to complete the game 8 times to get all the epilogue. Whew! Ill list out the secret that you can obtain in this game: 01. Antique key (used to open a locked door near where you first got the map) 02. 5 extra costumes: a. Jills police logical (from Bio Hazard 1) b. Police equal with short skirt c. obtain clothes (white in color) d. Combat uniform (black in color) e. Regina uniform from Dino Crisis 03. Mercenaries game (something like the extra game from Bio Hazard 2 Dual Shock Version) 04. 3 unlimited weapons (which is obtain by playing mercenaries game) 05. Unlimited bullets (which is obtain by playing mercenaries game) perfect secret: 11 07. Mercenaries Game -------------------- Theres no walkthrough explaining how to get to a point here, I only provide basic guide in this section. First of all, you can choose three someone from the following: i. Carlos Equipment: -Machine gun (100%) -Desert eagle (15) - handguns bullets (105) -3 advance healing herbs (including circle poison) ii. Mikhail Equipment: -Rocket launcher (8) -Shotgun (7) -Shotgun shells (28) -Magnum -Magnums round (24) -1 advance healing herb (including band poison) iii. Nicholai Equipment: -Handgun (15) -Knife -1 blue herb -3 first aid spray Each one of them has their own difficulty, which obviously Mikhail is the easiest among them.
This part of game is not that easy where you just need to get to the target destination, but you still can complete this game by just only heading to the destination.
In order to get more income when you arrive at the destination, you are required to save civilian including your members (Mikhail, Carlos, and Nicholai).
Theres some requirement on the time to save a person. For example the game requires you to come to a place (which has civilian) in a minimum requirement of time. If you cant fulfil the condition, the civilian will die there! I only notice that in order to save Brad, you required minimum of 0.50.00 to be able to save him. Otherwise Brad will die below the restaurant.
Ill list the location who and where the civilians/ members is: No. Person Location -------------------------------------------------------------- 01. round out guy Gas station 02. Young girl newsprint office 03. Brad Below the restaurant 04. Policemen Sub station 05. ???? Sales office 06. ???? Pub shop Total civilians: 6 The fifth and sixth person depends on who youre controlling. It could be either Carlos, Mikhail or Nicholai. For example if you choose Mikhail, the person is Carlos. Saving civilians/ members will directly effect your grade and income.
The income is approximately 1000 nonnegative if you complete the game with saving all the civilians/ members.
In order to get grade A, you will need to save all the civilians/ members and arrive at the target destination for approximately 1:30:00 plus. Once everytime you save a civilian you will receives a reward such as bullets, or first aid spray. I still dont know whether theres grade S in mercenaries game.
08. Rank/ Grade --------------- The following rank is only for story mode despite its difficulty (heavy or light). In other words, mercenaries game is not covered here. I dont have exactly condition on how the rank is obtain, the following is only my assumption: Rank Condition ------------------------------------------------------------------------------- E Might not exist (or game over) D pick up game over 03:30:00 hrs plus (maybe 04:00:00), over 20 saves C Complete game under 03:30:00 hrs, under 20 saves B Complete game under 03:30:00 hrs, under 10 saves A Complete game under 03:30:00 hrs, maximal 3 saves, no use of F. Aid Spray S Complete game under 03:30:00 hrs, no save, no use of F. Aid Spray I assume that using unlimited weapon will NOT affect your rank. But I assume using first aid spray (even 1 time) will directly affect your rank. Rank S might only exist in Bio Hazard 3, and resident Evil 3 might dont have this rank.
Ok, I cant exactly lists out the condition but heres my result for your reference: Save Unlimited No. of play Time used apply Rank Difficulty Weapon(s) F. Aid Spray ------------------------------------------------------------------------------- 1st play 05:57:00 27 D forbidding No No 2nd play 03:57:00 4 B obtuse No No 3rd play 02:36:36 3 A Heavy No No 4th play 02:27:23 2 A Heavy No No 5th play 02:34:19 0 S Heavy Yes No 6th play 02:37:00 0 S Heavy Yes No Well, good luck!! 09. Miscellaneous ----------------- -Everytime you defeat Nemesis, he will left an item. Heres the item that comes in sequence: a. Eagle part I b. Eagle part II c. Pack of first aid spray d. tops(p) shotgun part I e. Super shotgun part II f. Pack of first aid spray -Gunpowder mixing: Powder Description ------------------------------------------------------------------------------- A Handgun bullets B Shotgun shells C Grenade rounds A + C fire rounds B + C Acid rounds C + C frappe rounds C + C + C Magnum rounds (Note: To get powder C, combine A and B) 10. About --------- Author: Rann Yong Email: ranns@email.com 11. Special Thanks ------------------ -Obviously Capcom! This great rocks! Capcom has once again improved their development! -People who wrote faqs! 12. disavowal -------------- This faq is for personal use, which cant be sold. If youre going to use this faq in your webpage or website, you can always ask for authors permission to do so.
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